Mengintegrasikan teknik manajemen diri dan permainan congklak dalam konseling kelompok untuk meningkatkan kemandirian belajar
Abstract
Full Text:
PDFReferences
Abidah, F. H. F., & Sari, A. D. I. (2023). Mengintegrasikan Permainan Tradisional Ular Tangga dalam Pembelajaran Metamorfosis di Sekolah Dasar. Sindoro: Cendikia Pendidikan, 2(3), 41–50. https://ejournal.warunayama.org/index.php/sindorocendikiapendidikan/article/view/1591
Adipat, S., Laksana, K., Busayanon, K., Asawasowan, A., & Adipat, B. (2021). Engaging Students In The Learning Process With Game-Based Learning: The Fundamental Concepts. International Journal of Technology in Education, 4(3), 542–552. https://eric.ed.gov/?id=EJ1311472
Ahmad, N., Firmansyah, A., & Setiawan, H. (2024). A Case Study of Congklak Playing Therapy in Children to Improve Social Interaction Due to Gadget Addiction. Jurnal Kesehatan STIKes Muhammadiyah Ciamis, 11(1), 18–27. https://ojs.stikesmucis.ac.id/index.php/jurkes/article/view/560
Alieksieieva, S., Yershova, L., Kravets, S., Lapshyna, O., & Odnoroh, H. (2021). Self-Education and Self-Management To Develop Entrepreneurship Competence In Future Professionals. SHS Web of Conferences, 104, 03002. https://www.shs-conferences.org/articles/shsconf/abs/2021/15/shsconf_ichtml2021_03002/shsconf_ichtml2021_03002.html
Allam, S. N. S., Hassan, M. S., Mohideen, R. S., Ramlan, A. F., & Kamal, R. M. (2020). Online distance Learning Readiness During Covid-19 Outbreak Among Undergraduate Students. International Journal of Academic Research in Business and Social Sciences, 10(5), 642–657. https://www.academia.edu/download/111927720/online-distance-learning-readiness-during-covid-19-outbreak-among-undergraduate-students.pdf
Anwar, K., Aminah, A., & Nuraini, R. S. R. (2020). Meningkatkan Motivasi Belajar dengan Konseling Kelompok dengan Teknik Self Management di SMP Negeri 4 Murung Pudak. Jurnal Mahasiswa BK An-Nur: Berbeda, Bermakna, Mulia, 6(1), 19–25. https://ojs.uniska-bjm.ac.id/index.php/AN-NUR/article/view/2495
Asrori, F. (2023). Penggunaan Teknik Self-Management dalam Bimbingan Kelompok Untuk Meningkatkan Kemandirian Belajar Peserta Didik. PD Abkin Jatim Open Journal System, 3(2), 53–59. https://www.ojs.abkinjatim.org/index.php/ojspdabkin/article/view/151
Azis, I., & Clefoto, M. (2024). Improving Learning Discipline: The Effect of Self-Management Ability on Students in Mathematics Subjects. Interval: Indonesian Journal of Mathematical Education, 2(1), 8–14. https://cahaya-ic.com/index.php/IJoME/article/view/982
Cha, Y. J., Saxena, A., Wou, A., Lee, J., Newman, M. W., & Park, S. Y. (2022). Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes. CHI Conference on Human Factors in Computing Systems, 1–17. https://doi.org/10.1145/3491102.3502055
Dewi, F. S., Dhafiana, N., Rohmah, S. R. U., & Rustini, T. (2024). Mengasah Keterampilan Sosial Peserta Didik: Permainan Tradisional Sebagai Sarana Pembelajaran Interaktif di Kelas. Sindoro: Cendikia Pendidikan, 4(7), 1–10. https://ejournal.warunayama.org/index.php/sindorocendikiapendidikan/article/view/3404
Dhiu, K. D., & Ngura, E. T. (2023). Pengembangan Media Permainan Congklak Untuk Meningkatkan Kemampuan Kognitif (Mampu Berpikir Simbolik) Pada Anak Usia 5-6 Tahun di PAUD Terpadu Citra Bakti. Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi Dan Perubahan, 3(1), 14–22. http://jurnal.penerbitwidina.com/index.php/JPMWidina/article/view/221
Drigas, A., Papoutsi, C., & Skianis, C. (2021). Metacognitive and Metaemotional Training Strategies Through The Nine-Layer Pyramid Model of Emotional Intelligence. International Journal of Recent Contributions from Engineering, Science & IT (iJES), 9(4), 58–76. https://www.researchgate.net/profile/Chara-Papoutsi/publication/356749554_Metacognitive_and_Metaemotional_Training_Strategies_through_the_Nine-layer_Pyramid_Model_of_Emotional_Intelligence/links/61a9f078ca2d401f27bf23c8/Metacognitive-and-Metaemotional-Training-Strategies-through-the-Nine-layer-Pyramid-Model-of-Emotional-Intelligence.pdf
Fatimah, D., & Sari, N. P. (2022). Effectiveness Of The Traditional Congklak Game Through Group Guidance To Increase The Cooperation of Class Viii Students At SMPN 31 Banjarmasin. Jurnal Pelayanan Bimbingan dan Konseling, 5(3), 139–150. https://ppjp.ulm.ac.id/journals/index.php/jpbk/article/view/10877
Ghavifekr, S. (2020). Collaborative Learning: A Key To Enhance Students’social Interaction Skills. MOJES: Malaysian Online Journal of Educational Sciences, 8(4), 9–21. http://ojie.um.edu.my/index.php/MOJES/article/view/26394
Hamutoglu, N., Unveren-Bilgic, E., Salar, H., & Sahin, Y. (2021). The Effect of E-Learning Experience on Readiness, Attitude, and Self-Control/Self-Management. Journal Of Information Technology Education-Innovations In Practice, 20, 93–120. https://avesis.anadolu.edu.tr/yayin/b57664b0-b931-4e07-9497-cd53dd411176/the-effect-of-e-learning-experience-on-readiness-attitude-and-self-control-self-management
Haqiqi, M. F., & Darmawan, D. (2023). School Environment and Independence: Effects on Academic Achievement in MTs Nahdlatul Athfal Gersempal Omben Sampang Students. Kabillah: Journal of Social Community, 8(2), 171–180. https://ejournal.iainata.ac.id/index.php/kabilah/article/view/307
Hayati, S. N., & Hibana, H. (2021). Reaktualisasi Permainan Tradisional Untuk Pengembangan Kreativitas Anak. Jurnal Pelita PAUD, 5(2), 298–309. http://jurnal.upmk.ac.id/index.php/pelitapaud/article/view/1344
Herdianti, N. P., Hanim, W., & Hasanah, U. (2024). Analisis Kebutuhan Pengembangan Media Pembelajaran Ular Tangga Digital pada Pembelajaran IPS untuk Meningkatkan Partisipasi Belajar Siswa Kelas IV Sekolah Dasar. Jurnal Basicedu, 8(2), 1592–1603. https://www.jbasic.org/index.php/basicedu/article/view/7393
Holbrey, C. E. (2020). Kahoot! Using A Game-Based Approach To Blended Learning To Support Effective Learning Environments and Student Engagement in Traditional Lecture Theatres. Technology, Pedagogy and Education, 29(2), 191–202. https://doi.org/10.1080/1475939X.2020.1737568
Ismail, I., Ali, H., & Us, K. A. (2022). Factors Affecting Critical and Holistic Thinking in Islamic Education in Indonesia: Self-Concept, System, Tradition, Culture.(Literature Review of Islamic Education Management). Dinasti International Journal of Management Science, 3(3), 407–437. https://dinastipub.org/DIJMS/article/download/1088/732
Jahari, J. (2020). Preparing teachers in The Era of “Independence Learning” in Indonesia. International Journal of Psychosocial Rehabilitation, 24(7), 3990–3998. https://etheses.uinsgd.ac.id/30448/
Khasanah, N., & Mufidah, E. F. (2023). Efektivitas Konseling Kelompok Teknik Self-Management untuk Meningkatkan Self-Regulated Learning Siswa di SMP Negeri 2 Sukodono. Jurnal Bimbingan Konseling Flobamora, 1(3), 129–134. https://ejurnal.undana.ac.id/index.php/JBKF/article/view/13050
Khoirudin, M., Darminto, E., & Hariastuti, R. T. (2022). Teknik Self-Regulated Learning untuk Meningkatkan Kemampuan Self-Regulated Learning dan Kemandirian Belajar Siswa dalam Situasi Belajar Online Covid 19. Ideas: Jurnal Pendidikan, Sosial, Dan Budaya, 8(3), 987–992. https://jurnal.ideaspublishing.co.id/index.php/ideas/article/view/897
Kusuma, T. Y. S. S., & Iswinarti. (2024). The Effect of Traditional Games Congklak Lidi and Sumbar Suru on the Concentration Level of Grade 3 SD Student. International Conference of Applied Psychology, 2024, 407–422. https://knepublishing.com/index.php/KnE-Social/article/view/15191
Lubis, L., Daulay, N., & Zainuddin, Z. (2022). Improving Student Achievement Through Group Guidance Services with Self-Management Techniques. Nidhomul Haq: Jurnal Manajemen Pendidikan Islam, 7(2), 201–216. https://e-journal.uac.ac.id/index.php/nidhomulhaq/article/view/2031
Matulessy, A., & Muhid, A. (2022). Efektivitas Permainan Tradisional Congklak Untuk Meningkatkan Kemampuan Matematika Siswa: Literature Review. AKSIOMA: Jurnal Matematika Dan Pendidikan Matematika, 13(1), 165–178. http://journal.upgris.ac.id/index.php/aksioma/article/view/8834
Nuraida, S. A. P., KRISPHIANTI, Y. D., & Setyawati, S. P. (2022). Layanan BK Berbasis Kearifan Lokal Melalui Permainan Jamuran Terhadap Percaya Diri Siswa. Seminar Nsional Virtual Konseling Kearifan Nusantara (KKN) 2 dan Call Paper, 2, 211–221. http://repository.unpkediri.ac.id/id/eprint/4772
Nurhidayah, E. W., & Kurniawan, D. E. (2021). Efektivitas Konseling Kelompok dengan Teknik Self Management Untuk Meningkatkan Kemandirian Belajar Siswa. Indonesian Journal Of Education and Humanity, 1(4), 195–201. http://ijoehm.rcipublisher.org/index.php/ijoehm/article/view/37
Peterson, S. M., Aljadeff-Abergel, E., Eldridge, R. R., VanderWeele, N. J., & Acker, N. S. (2021). Conceptualizing Self-determination from a Behavioral Perspective: The Role of Choice, Self-control, and Self-management. Journal of Behavioral Education, 30(2), 299–318. https://doi.org/10.1007/s10864-020-09368-4
Putri, A. H., Chahyadi, M., Sujanah, T., & Santoso, G. (2024). Efektivitas Metode Pembelajaran Berbasis Game dalam Meningkatkan Keterampilan Pecahan Pada Siswa Kelas 5 Sekolah Dasar. Jurnal Pendidikan Transformatif, 3(1), 1–9. https://jupetra.org/index.php/jpt/article/view/1145
Rohita, R., Yetti, E., & Sumadi, T. (2023). Kemampuan Berpikir Kritis Anak: Analisis pada Pengenalan Budaya Lebak dalam Pembelajaran di TK. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(6), 6566–6578. https://scholar.archive.org/work/xdk3vmuh2rfv7fcqv76paohg44/access/wayback/https://obsesi.or.id/index.php/obsesi/article/download/5326/pdf
Saptono, L., Soetjipto, B. E., Wahjoedi, W., & Wahyono, H. (2020). Role-Playing Model: Is It Effective To Improve Students’ Accounting Learning Motivation and Learning Achievements. Jurnal Cakrawala Pendidikan, 39(1), 133–143. https://pdfs.semanticscholar.org/59dc/6a5bfe807ed6879b84cc2404369fdf1e296d.pdf
Smith, T. E., Thompson, A. M., & Maynard, B. R. (2022). Self‐management Interventions For Reducing Challenging Behaviors Among School‐Age Students: A Systematic Review. Campbell Systematic Reviews, 18(1), e1223. https://doi.org/10.1002/cl2.1223
Wulan, W., & Wathon, A. (2024). Pengaruh Permainan Tradisional Congklak Terhadap Kemampuan Berhitung Permulaan Anak Usia 4-5 Tahun. Sistim Informasi Manajemen, 7(2), 587–613. https://oj.lapamu.com/index.php/sim/article/view/225
Wulansari, R. R., Azizah, N., & Basuki, A. (2023). Effectiveness of Group Guidance on Modeling Techniques to Increase the Learning Independence. Jurnal Penelitian Pendidikan IPA, 9(11), 9644–9651. https://jppipa.unram.ac.id/index.php/jppipa/article/view/5857
Zeng, J., Parks, S., & Shang, J. (2020). To learn Scientifically, Effectively, and Enjoyably: A Review of Educational Games. Human Behavior and Emerging Technologies, 2(2), 186–195. https://doi.org/10.1002/hbe2.188
Zhao, Z., Ren, P., & Yang, Q. (2024). Student self-Management, Academic Achievement: Exploring The Mediating Role of Self-Efficacy and The Moderating Influence of Gender Insights From A Survey Conducted in 3 Universities in America (arXiv:2404.11029). arXiv. http://arxiv.org/abs/2404.11029
Refbacks
- There are currently no refbacks.