Students’ perception toward Interactive Game to Facilitate Student’s Achievement

Ema Puspitasari, Aulia Mufida Izzatul Mahfiana, Bambang Widi Pratolo

Abstract


Abstract.This research was conducted to find out the students’ perception toward game interactive to facilitate student’s achievement. The approach used in this research is a qualitative approach in a descriptive research. The design of this study is qualitative research. The participant in this research is eight undergraduate students’ at Ahmad Dahlan University. It was used purposive sampling technique. The data collections were open ended interview as the instrument. Qualitative approaches use more open-ended approaches that ask general-level questions, and the participants can shape the possibilities responses . Open-ended interview with these key aim: to know how student’s perception toward interactive game “Kahoot’ and how is the students’ perception toward their achievement in learning process. The result of this research showed  that All participants agreed that using Kahoot! triggers positive attention and increases focus in class. That students easily focus and unconsciously concentrate fully on the material while using Kahoot, students find it easier to collaborate and interact with friends and also the teacher for problem solving development, on the other hand the intellectual intelligence of students on the content of Kahoot can be made to encourage students to explore every material taught and finally students are not bored and very enjoy learning through interactive games, this indirectly makes students more intense in receiving material. Therefore, it can be concluded that the interactive game Kahoot! has a good impact to student`s achievement.

 


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References


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