Visual Analysis of the Character Nana in The Mobile Legend Bang Bang Game
Abstract
Mobile Legend: bang bang is a game that is still favored by the public and is a fairly successful game and is still in the top rate category on mobile device platforms. Mobile legend itself has many characters and interesting hero visual illustrations. In this study, researchers will analyze the visual character of one of the mobile legends heroes, Nana. This study uses a type of qualitative research with the semiotics model of roland barthes by analyzing the meaning of connotation, denotation and myth in the character Nana, The data collection technique used is primary data which is in-game documentation and secondary data in the form of literature studies from books and previous research. Data processing techniques in this research are data reduction and identification. This analysis will be carried out following the design review approach with 4 steps, namely descriptive, formal analysis, interpretation, and evaluation. The results of this study reveal that the hero Nana, described as a leonin (little fairy) of the cat race with a pink costume, Nana is a little boy who tries to protect the forest from treasure hunters and create peace. The visual physical characteristics and messages conveyed through the character Nana, reflect the influence of cats on the design found in the character Nana in the mobile game legend bang bang.
Keywords
Full Text:
PDFReferences
Andini, M., Sukmayadi, Y., & Supiarza, H. (2021). Sumeleh, semeleh: Signifikansi estetika keroncong gaya Solo. SWARA, 3(2), 35–46.
Bogdan, R., & Biklen, S. K. (1997). Qualitative research for education (Vol. 368). Allyn & Bacon Boston, MA.
Dewi, Y. T., & Zaini, I. (2016). Analisis Visual Mural Karakter Mongki Karya Alfajr X-Go Wiratama. Jurnal Pendidikan Seni Rupa, 4(2), 284–292.
Fauzi, A. N. (2022). Analisis Visual Karakter Arjuna dalam Game Fate. Visualita, 10(2), 547633.
Inzaghi, A. A. A., & Patria, A. S. (2021). Analisis Elemen Visual pada Desain Kemasan Permen Kopiko “Coffee Candy.” BARIK-Jurnal S1 Desain Komunikasi Visual, 2(3), 188–201.
Kevinia, C., Aulia, S., & Astari, T. (2022). Analisis Teori Semiotika Roland Barthes dalam Film Miracle in Cell No. 7 Versi Indonesia. Journal of Communication Studies and Society, 1(2), 38–43. https://doi.org/10.38043/commusty.v1i2.4082
Khamadi, K., & Senoprabowo, A. (2016). Model Adaptasi Permainan Papan Tradisional Macanan ke dalam Perancangan Permainan Digital. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2(02), 167–180.
Oktarini, D. S., & Rachmanta, R. D. (2019). Jarang Orang Tahu, Ini Fakta Menarik Mengenai Mobile Legends. hitekno.com. https://www.hitekno.com/games/2019/08/ 25/190000/jarang-orang-tahu-ini-fakta-menarik-mengenai-mobile-legends
Putra, P. Y., Fithriyah, I., & Zahra, Z. (2023). Internet addiction and online gaming disorder in children and adolescents during COVID-19 pandemic: a systematic review. Psychiatry Investigation, 20(3), 196–204.
Rahayunengtiyas, S., & Raharjo, R. P. (2022). Makna Denotasi dalam Film Ajari Aku Islam. Jurnal Bastra (Bahasa dan Sastra), 7(2), 185–191.
Sugiyono. (2020). Metode Penelitian Administrasi. Alfabeta.
Valentina, E., & Sari, W. P. (2018). Studi Komunikasi Verbal dan Non Verbal Game Mobile Legends: Bang Bang. Koneksi, 2(2), 300–306.
DOI: https://doi.org/10.12928/sylection.v4i1.18781
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Dinda al vahira, Fitriananda Nur

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Contact person:
Ms. Divani +62 812 2531 1510
Mr. Resnery +62 852 7899 0181
Ms. Kamila Salsabela +62 813 2535 0809
Mrs. Tristanti +62 811 1773 473
Email:
sylection@fsbk.uad.ac.id
Instagram or TikTok: fsbk_uad
Symposium of Literature, Culture, and Communication (SYLECTION) is licensed under CC BY-SA 4.0